Links go to dedicated pages about the games.
| Title |
Type |
Pricing |
Played |
Favorite |
Impression |
| 7th Guest |
still picture puzzle |
budget |
yes |
|
horribly convoluted and boring puzzles with no plot |
| 11th Hour, The |
still picture puzzle |
budget |
no |
|
see 7th Guest |
| Age of Wonders |
perspective strategy |
budget |
no |
|
|
| Aliens versus Predator |
3D action |
full |
yes |
|
very fast-paced and tough; you will die and "shit your pants" many many
times; truly scary when playing as a marine; most fun to play the Alien; very strange and
limited save feature; before the latest patch you couldn't save at all! better in AvP 2 |
| Aliens versus Predator 2 |
3D action |
budget |
yes |
* |
more varied than the first AvP and better saving
system, yet the goals are very haphazard |
| All in One - 10 Action Games |
miscellaneous |
budget |
some |
|
what was I thinking! actually some of the games are good, and were probably very good
at the time of launch, but as they are from '98 they are a bit stale by now |
| Alone in the Dark 3 |
cartoon adventure/action |
budget |
some |
|
with today's measures complete garbage |
| Amiga Classics |
miscellaneous |
budget |
no |
|
lot's of Amiga games |
| American McGee's Alice |
3D action/adventure |
budget |
several times |
* |
nice graphics and decent puzzle level (compared to most 3D games that have no puzzles
at all); less creative than one might think but still a joy to play; sometimes incredibly
frustrating jump/hover puzzles |
| Amerzone |
panorama adventure |
budget |
yes |
|
brought back the joy of Myst-like adventure games, but it was way too short and a bit
buggy |
| Atlantis |
still picture adventure |
budget |
some |
|
|
| Atlantis II |
panorama adventure |
budget |
some |
|
|
| Azrael's Tear |
3D adventure |
budget |
several times |
* |
my favorite 3D adventure, as it's incredibly immersive; sound is used in a very aware
way; some scenery is breath-taking; unfortunately can not utilize 3D boards, which makes
the graphics a bit pale by today's standards; clever puzzles and different endings |
| Baldur's Gate II - Shadows of Amn |
perspective roleplay |
budget |
some |
|
|
| Battlefield 1942 |
3D action/adventure |
budget |
no |
|
|
| Beyond Good & Evil |
3D action/adventure |
budget |
some |
* |
platform-like game with lots of "coin" collection; nice graphics and funny creatures and dialogue, and it's got a story too; Rayman-like cartoonish graphics but more
realistic and serious |
| Call of Duty Deluxe Edition |
3D action/adventure |
budget |
some |
|
rather realistic (one bullet is enough for you to
bite the dust) and noisy, but also very episodical |
| Chessmaster 6000 |
strategy |
full |
yes |
|
excellent chess game for training as it contains an immense tutorial; its engine is
said to not be very strong, but I sure can't beat it, no way no how; tremendous replay
value, if you like chess that is |
| Chessmaster 7000 |
strategy |
budget |
yes |
|
very similar to Chessmaster 6000, yet slightly better, and worth an upgrade at budget
price |
| Chessmaster 10th Edition |
strategy |
full |
yes |
* |
as CM 6000 and CM 7000 don't work in Windows XP I'd planned to buy something newer,
but decided to wait for something that was enough different from those earlier versions;
as I'm terrible at chess, it's very much the tutorial aspects of CM that I need (for pure
game play I can use Winboard or similar free tools); CM 10th Edition (or CMX for short) is
a nice surprise with a clean interface, very good and actually useful "real" 3D
rendering of chess boards and pieces; The King engine is now very strong; not that it
matters to me, as I have a hard time beating even low-ranked avatars; CMX seems to have
good network play support, but I haven't tried that yet; clearly recommended in any case;
worth the money not the least due to its longevity (unless I again need to update due to
OS incomaptibility); I didn't get any 3D glasses though; maybe not in the EU version |
| Chronomaster |
still picture puzzle/adventure |
budget |
some |
|
terrible! pixelhunting and completely illogical puzzles |
| Civilization |
perspective strategy |
budget |
no |
|
|
| Civilization II |
perspective strategy |
budget |
no |
|
|
| Classic Text Adventure Masterpieces of Infocom |
text adventure |
budget |
some |
|
text adventures galore, if you can stand the "sudden death" characteristic
of adventure games at the time |
| Clive Barker's Undying |
3D action/adventure |
budget |
several times |
* |
scared the hell out of me many times; very engrossing atmosphere due to good
positional sound effects and beautiful scenery; confusing at times, jumping between time
periods and environments, and plot hard to detect (if though decent). Worth to play
through for the scare alone. |
| Command & Conquer - Tiberian Sun |
perspective strategy |
budget |
some |
|
tiny little figures and vehicles moving all over the terrain, blowing each other up |
| Curse of Monkey Island, The |
cartoon adventure |
budget |
some |
|
was fairly logical in the beginning, but turned into a "run around for the next
completely illogical puzzle piece" type game; it tries to be funny, but falls flat on
its ass; I hated it |
| Darkstone |
3D perspective action |
budget |
some |
|
if you like Diablo, this is probably in your alley; I don't like this type of game, as
it gets too repetitive |
| Descent I and II |
3D action |
budget |
some |
|
by being able to fly in all directions makes it sometimes confusing, and it's often
hard to hit enemies by not being able to aim fast and reliably enough; yet fun games |
| Deus Ex |
3D action/adventure |
full |
several times |
* |
the longest game I've played with the exception of
the Elder Scrolls games; immersive and realistic (environment-wise, not
weapon and endurance-wise); one of the very best games I've played |
| Doom Accessory Pack Volume II |
3D action |
full |
yes |
|
lots of levels for Doom and Doom II; some very well done |
| Drakan: Order of the Flame |
3D action/adventure |
budget |
several times |
* |
nice looking natural environments (visible from both ground and air); nice varied
puzzles, but combat-wise a bit too hard in my opinion |
| Dreamfall: The Longest Journey |
3D action/adventure |
budget |
yes |
* |
more of a 3D movie than an actual game, but nevertheless very enjoyable; graphics, voice-acting, story are excellent, fighting and control scheme are not; the control
scheme is actually horrible, and is the main let-down |
| Dungeon Keeper |
3D perspective strategy |
budget |
some |
|
my impression is you see too little at a time, which complicates play; otherwise
seemingly nice strategy game, with some comical elements as well |
| Dungeon Keeper 2 |
3D perspective strategy |
budget |
some |
|
very nice 3D graphics, possibility to zoom freely, bigger game areas etc etc make DK2
a much better game than DK1 despite the fact that it's more or less the same game with a
new look |
| Dungeon Siege |
3D roleplaying |
budget |
yes |
|
fairly entertaining, beautiful and varied graphics, yet too much repetitive hack and
slash |
| Evolva |
3D action/adventure |
budget |
some |
|
|
| Fallout |
perspective roleplaying |
budget |
some |
|
|
| Far Cry |
3D action/adventure |
budget |
some |
|
|
| F.E.A.R. |
3D action/adventure |
budget |
twice |
|
very intense action and realistic graphics and
sound effects; sometimes too much of a "kill everything in sight" in my
opinion; less to manipulate in the game world than would be expected
from a Havoc-based game, but in any case it's an exciting ride, with
some scary moments (yet way less than reviews indicated) |
| Fifth Element, The |
3D action/arcade |
budget |
some |
|
copies the main characters; not possible to save within level, yet has multiple lives
(seems an out-dated way to solve death situations); nice scenery and fairly fun to play,
yet cumbersome character control |
| Forsaken |
3D simulator |
bundle |
some |
|
a decent Descent (pun) rip-off, yet with much better graphics |
| Gabriel Knight 2: The Beast Within |
video adventure |
full |
some |
|
a horrible "find the pixel, infinite babbling" garbage game, with a very
annoying main character; can't understand why it got so many awards |
| Gabriel Knight 3 |
3D adventure |
budget |
yes |
|
in my opinion better than GK 2, which doesn't say much; actually it's fairly good; 3D
doesn't add much to gameplay, but it's still better than the crummy "real life"
video used in GK 2. |
| Giants - Citizen Kabuto |
3D action/adventure/resource |
budget |
some |
|
seems to be genuinely fun and tasks are varied; very colorful and beautiful scenery; I
don't like the inability to save during game-play |
| Half Life |
3D action/adventure |
budget |
twice |
* |
one of the very best games I've played; combines action and puzzle-solving in a nice
way and being quite realistic as well; the ending levels (in space) are
terrible though; they should have left them out |
| Half Life 2 |
3D action/adventure |
full |
3 times |
|
very clean and episodical; too much scripted
action in my opinion, and graphics are not very impressive relative to
e.g. Oblivion |
| Half Life 2 - Episode 1 |
3D action/adventure |
full |
3 times |
|
the first in a series of 3 games; due to that
quite short; I played through the whole game in one day |
| Heretic |
3D action |
full |
yes |
|
based on the Doom engine, but in a fantasy setting; I liked it at the time |
| Heretic II |
3D action/adventure |
full |
several times |
* |
excellent scenery and game play; rather short game, but good while it lasts |
| Hexen |
3D action |
budget |
some |
|
not as good as Heretic despite being a later game; the hub type game play gets boring
pretty quick |
| Hexen II |
3D action |
budget |
yes |
|
very nice scenery, but fairly boring game play; not the least because of incredibly
dumb foes |
| Hitman 2 |
3D action/adventure |
bundle |
some |
|
|
| Hobbit, The |
3D action/adventure |
budget |
yes |
|
really a fairly simplistic yet fun platform game, with a few puzzles; except for the cut scenes, it doesn't have very much to do with The Hobbit story |
| HomeWorld |
3D strategy |
borrow |
no |
|
|
| Icewind Dale |
perspective roleplaying |
budget |
some |
|
|
| Incoming |
3D simulator |
bundle |
some |
|
fairly realistic and environmentally varied simulator game, both on the ground and in
the air (and space); felt boring after a while |
| Journeyman Project Turbo, The |
still picture adventure |
budget |
yes |
|
crippled with very slow graphics (despite "Turbo"); with today's standards a
very short game |
| Journeyman Project 2, The: Buried in Time |
still picture adventure |
full |
yes |
|
excellent graphics and music; sometimes too hard/convoluted puzzles |
| King's Quest 5 |
cartoon adventure |
budget |
some |
|
simple gameplay yet with some really tricky puzzles |
| King's Quest 7: Mask of Eternity |
3D action/adventure |
full |
yes |
|
it's supposed to be an adventure, but there are very few puzzles and not very good
ones at that, and there is much too much killing, for no purpose; bad 3D engine that makes
you think you are walking in mist all the time; very badly designed controls (separate
movement and view controls); some very nice scenery though; I recommend to play at the
simplest level: all puzzles are there, but you get less "broken bones" |
| Legend of Kyrandia Book 1 |
cartoon adventure |
budget |
some |
|
|
| Legend of Kyrandia Book 2 - The Hand of Fate |
cartoon adventure |
budget |
yes |
|
some beautiful graphics and tough puzzles |
| Legend of Kyrandia Book 3 - Fables and Fiends |
cartoon adventure |
budget |
some |
|
beautiful graphics but rather convoluted puzzles |
| Little Big Adventure 2 |
3D adventure |
budget |
some |
|
very charming characters and scenery; completely stuck at a timing sensitive puzzle |
| Lighthouse |
still picture adventure |
full |
yes |
|
excellent adventure game if it hadn't been for a few too far fetched puzzles; possible
to get completely stuck without knowing (which is a definite no-no in game design) |
| Longest Journey, The |
still picture/3D adventure |
budget |
yes |
* |
nicely paced, long and creative game; varied puzzles, yet where some of them are
not so well designed |
| Lord of the Rings - The Fellowship of the Ring |
3D action/adventure |
budget |
yes |
|
hack and slash action game with no trace of puzzles; you play as Frodo, Gandalf or Aragorn; the best in the game is the very quick switching between melee and archer
weapons, making them both useful during a fight; extremely short game that I played in a few hours; where are the sequels? do I bother? |
| Magic Carpet 2 |
3D action |
budget |
some |
|
very fast flying game that is fun to play; very crummy graphics (why not make an
MC 3 with 3D hardware support?) |
| M.A.X. 2 |
topdown strategy |
budget |
no |
|
|
| Mafia |
3D action/adventure |
budget |
some |
|
|
| Max Payne |
3D action/adventure |
budget |
yes |
|
good design with comic strips as cut scenes, yet gets stale after a while as it's more
of the same throughout the game |
| Max Payne 2 |
3D action/adventure |
budget |
yes |
|
|
| Medal of Honor - Allied Assault |
3D action/adventure |
borrow |
some |
|
very realistic but seemingly not flexible in how to go about tasks |
| Messiah |
3D action/adventure? |
budget |
some |
|
the controls suck; nice graphics; buggy |
| Might&Magic VII - For Blood and Honor |
3D roleplaying |
budget |
some |
|
dated (but yet) 3D graphics (flat NPC's; Yikes!) and lousy controls |
| Might&Magic IX |
3D roleplaying |
budget |
some |
|
a pale RPG: ugly graphics, bad AI, lack of story |
| Morrowind (The Elder Scrolls III) |
3D roleplaying/adventure |
full |
yes |
* |
excellent 3D graphics and reality simulation; compared to
most 3D shoot-them-ups the foes and creatures are "stupid" without much
of tactics; no puzzles to solve; instead most tasks are of
"run errands" type, which lowers the impression of the game a bit; open-ended,
yet with a main thread; first real RPG I've played through, and I'm happy I did |
| Morrowind - Tribunal (The Elder Scrolls III) |
3D roleplaying/adventure |
budget |
yes |
* |
being an extension it's much smaller than the original Morrowind game, which all in
all was not a drawback; I played through the main quests and most sub-quests in approx. 20
hours; very good sub-surface levels; actually better and more individual caves/dungeons
than in Morrowind and clearly better extension than Bloodmoon |
| Morrowind - Bloodmoon (The Elder Scrolls III) |
3D roleplaying/adventure |
budget |
yes |
|
fairly disappointing Morrowind extension: more focus on running errands (which I hate)
than exploring and figuring stuff out |
| Murder, Death, Kill (MDK) |
3D action |
budget |
some |
|
one of the few games that succeed at being funny; maybe because you can blow up the
ones that make fun of you (I wish that could be legally done in real life too :) ) |
| Murder, Death, Kill 2 (MDK 2) |
3D action |
budget |
some |
|
|
| Myst |
still picture adventure |
full |
3 times |
* |
incredibly immersive and clever puzzles (despite the game's simplicity); varied
environments, begging to be explored; more immersive than Riven |
| Myst 2: Riven |
still picture adventure |
full |
yes |
|
very beautiful scenery, but a great disappointment; puzzles and game play are not at
all en par with Myst |
| Myst 3: Exile |
panorama adventure |
budget |
yes |
* |
better than Myst and Riven and en par with Zork Nemesis; has borrowed moods and themes from the latter and Zork Grand Inquisitor; fairly short; well-balanced puzzles (at
least for my low IQ) |
| Neverwinter Nights |
3D roleplaying |
budget |
some |
|
good dialogue and atmosphere; fairly simplistic graphics when looking at details, but
from normal "height" everything looks very good; has been fairly easy and
entertaining so far |
| No One Lives Forever |
3D action/adventure |
budget |
some |
|
I hate games that make you replay the whole section without possibility to save at
critical points, 'nough said |
| No One Lives Forever 2 |
3D action/adventure |
budget |
yes |
* |
clearly better then the first game, despite some
silly levels that were more like old arcade games (re-spawning foes in
droves etc.); considerably better AI and graphics |
| Oblivion (The Elder Scrolls
IV) |
3D roleplaying/adventure |
full |
yes |
* |
WOW! Follow the link for more information |
| Oblivion - Knights of the Nine |
3D roleplaying/adventure |
full |
yes |
|
Follow the link for more information |
| Oblivion - Shivering Isles |
3D roleplaying/adventure |
full |
yes |
|
Nice extension to Oblivion and less serious, but
too pricey in my opinion; Follow the link for more information |
| Of Light and Darkness - The Prophecy |
still picture puzzle |
budget |
some |
|
incomprehensible, meaningless and repetitive plot, kind of like Shivers; lacking
purpose |
| Outcast |
3D adventure |
full |
some |
|
very nice landscape graphics, yet not very detailed; a lot of "babbling"
with other characters which gets very boring after a while; no real puzzles |
| Outpost |
perspective strategy |
full |
some |
|
if you like resource management games this might be nice; I found out that I don't |
| Pariah |
3D action/adventure |
budget |
yes |
|
nice graphics and quick and simple gameplay; useful weapons upgrade feature; incomprehensible story, very short, lacking save system and bad AI; recorded voice volume is very low |
| Prey |
3D action |
borrow |
yes |
* |
fast-paced shooter with some simple puzzle solving; you never really "die" in this game, so in theory you don't have to save during gameplay; ran fairly well on my now
outdated PC |
| Project Eden |
3D action/adventure/puzzle |
budget |
several times |
* |
I started playing this game knowing that the focus of the game is on puzzles rather
than action, which seemingly others didn't and were therefor disappointed. There's a lot
of action too, but it's in the puzzle department this game really shines; I really liked
seeing the same environment from 4 characters' views, and being able to really make use of
the team by them cooperating on solving those puzzles (both because they had different
skills and therefor only certain characters could do certain things, but also because some
puzzles required 2 or more of the characters cooperating in real time); I got a true sense
of achievement when I solved the puzzles, as they were all very logical and possible to
figure out; In terms of puzzles I'd like to compare with Myst 3, but due to the coop model
there's really no other game that is truly similar; The environments are
at times
breathtaking and large-scaled; The main disappointments the simplicity of foe behavior
(often just running onto my characters with no possibility to take cover or lay out a
strategy beforehand) and that the "follow me" mode worked badly (characters
often got confused as to what path to take and sometimes stopping altogether, forcing me
to handle those stray cats manually (almost like herding cats (a nod to Terry Pratchett,
if anyone noticed :)...))); All in all, the action is badly designed, but the environment
modelling and puzzle solving aspects of the game are outstanding |
| Quake II |
3D action |
full |
several times at toughest level |
* |
a solid shoot-them-up game, yet suffering from a bit too predictable enemies; my
favorite weapon was the grenade launcher, as it helped me in many situations by throwing
grenades around corners; interestingly moaning female opponents (hmm...) |
| Quake III Arena |
3D action |
budget |
yes |
|
shoot-them-up focusing on network play; the single-player game is fun, very intense,
but unimaginative; no story-line what-so-ever; network play is where Q3 flies, yet worse
network features and stability than Unreal Tournament; beautiful graphics, more so than in
UT |
| Quake IV |
3D action |
budget |
yes |
* |
it starts off as a rather dull run-of-the-mill
game, but becomes almost F.E.A.R.-hectic and with scenery similar to
Prey; as a whole I strongly liked it, even though Quake II surprisingly
still stands out as a more innovative game; graphically Quake IV is
similar to Doom 3 and Prey, and when playing it (2008-02) it was still
quite impressive graphics-wise; multi-player I haven't tested yet, but
is supposed to be very much like Quake III |
| Rainbow Six 3 - Raven Shield - Gold Edition |
3D team action |
budget |
no |
|
|
| Rama |
still picture adventure |
budget |
yes |
* |
fairly good puzzle-based adventure, yet short; strongly related to Rama 2 (the book by
Arthur C. Clarke) |
| Rayman 2 |
3D action/adventure |
budget |
some |
|
seems made for children, but provides real fun also for elders; lousy save game system
and control system |
| Red Faction |
3D action/adventure |
budget |
twice |
|
at first impression it seemed like Half-Life or Deus Ex, but is actually much more
simplistic; entertaining in the beginning but got boring at the end as the only way
the game achieves higher complexity at the end is to throw even more of the same at you;
not a very creative approach; fairly short game and linear |
| Redguard |
3D action/adventure/role |
budget |
some |
|
engrossing; nice approach with free roaming in a clearly mapped landscape and town;
ugly graphics due to no 3D acceleration (3dfx only) |
| Requiem - Avenging Angel |
3D action |
budget |
yes |
|
straightforward action, yet with better than average environments; very little
problem-solving and very linear |
| Return to Castle Wolfenstein |
3D action |
budget |
some |
|
nice graphics and game play; sometimes extremely hard |
| Riddle of the Sphinx |
panorama adventure |
budget |
some |
|
there were made some very good adventure games a
few years ago; this is not one of them |
| Roberta Williams Anthology, The |
cartoon adventure (mainly) |
full |
some |
|
|
| Rune |
3D action |
budget |
twice |
* |
fun game; simple fighting, and forget about the Viking mythology, but with clever
twists of the simple 1st person shooter theme |
| Safecracker |
panorama adventure |
budget |
yes |
|
on the verge of getting boring as the main thing you do is to open safes; it survives
though, and is in practice pleasant and fairly simple, despite being a bit buggy |
| Sanitarium |
perspective adventure |
budget |
yes |
|
the perspective style seems very old-fashioned, but it has its elements of quality,
including some clever puzzles |
| Secrets of the Luxor |
still picture adventure |
budget |
yes |
|
very nice and creative game, that is getting really hard at the end; beautiful
graphics |
| Serious Sam - First Encounter |
3D action |
budget |
yes |
|
almost unbearably intense, with hords of foes attacking you continuously; almost Doom
feel to it; very short game, and overall a tad disappointing (quantity (of foes) instead
of quality) |
| Shadow Man |
3D action/adventure |
budget |
some |
|
nicely paced and involving story; annoying foes that resurrect (well, how do you kill
someone that is already dead in the land of the dead anyway?) |
| Shivers |
still picture adventure |
budget |
some |
|
very nice graphics once inside the museum; puzzles are not varied, which makes it very
boring |
| Shivers 2: Harvest of Souls |
still picture adventure |
budget |
some |
|
yuck! sucks big time; completely pointless |
| Soldier of Fortune II - Double Helix |
3D action |
bundle |
some |
|
|
| Soul Reaver 2 |
3D action/adventure |
budget |
some |
|
|
| Space Bar |
panorama adventure |
budget |
some |
|
succeeding to be truly funny sometimes; very tough and illogical puzzles; ugly
graphics |
| Splinter Cell, Tom Clancy's |
3D action/adventure |
budget |
some |
|
|
| Starship Titanic |
panorama adventure |
full |
some |
|
a so-so game with some comedy that works; the game is though strangely barren, with
very little to do, despite a lot of work seems to have been put into the game engine and
the text input interface |
| Syberia |
still picture/3D adventure |
budget |
yes |
* |
nice laid-back-paced adventure game focused on story rather than
intricate puzzles, similar to The Longest Journey, but considerably
shorter; very realistic pre-rendered environments; somewhat annoyed by
all phone calls that were more or less redundant; also sometimes pixel
hunting; overall though a very solid and pleasant experience |
| Syberia II |
still picture/3D adventure |
budget |
yes |
|
almost as good as Syberia, but with a few puzzles
that were a bit too hard for me, especially the lemming puzzle (if
you've played it you know what I mean); graphics are as good as ever
etc; I wish there was a follow-up, or at least other games by Benoit
Sokal |
| System Shock 2 |
3D action |
budget |
some |
|
seems similar to Half Life in mood, but I found it
to be way harder, as there's not free room enough to play out strategies; lacks
support for 32-bit graphics (weird!) |
| The Thing |
3D action |
budget |
some |
|
|
| Thief Gold |
3D action/adventure |
budget |
3 times |
* |
the way of using sound and sight to add new dimensions to the game play certainly
worked, but they could have done more to the level design and puzzles; the puzzles were
mainly of "find key, unlock door"-type; sometimes really scary (expecting to get
caught while sneaking around) |
| Thief 2 - Metal Age |
3D action/adventure |
budget |
3 times |
* |
a good follow-up to Thief 1; less of "aliens" in this one |
| Thief 3 - Deadly Shadows |
3D action/adventure |
budget |
twice |
|
not as good as Thief - Dark Project; issues with the 3D engine that can't handle large environments, requiring constant transferring between "rooms"; certainly enjoyable
as a fantasy stealth game, with more story and surprises than modern Splinter Cell type games |
| Tomb Raider - The Last Revelation |
3D action/adventure |
budget |
some |
|
outdated controls; crashed so often I gave up |
| Torin's Passage |
cartoon adventure |
full |
yes |
* |
fairly fun game that was generally fairly simple but at times also "hair
tearingly" hard |
| Traitor's Gate |
panorama adventure |
full |
some |
|
so far I've mainly been running around the place and am stuck in the sewers;
surprisingly coarse graphics and slow game-play |
| TRON 2.0 |
3D action |
budget |
twice |
|
much better than critics have claimed; some cheesy arcade style interim levels (which
I in cases skipped) but the overall game was fun and graphics were outstanding; very good
use of positional audio |
| Ultima IX Ascension |
3D action/role/adventure |
budget |
some |
|
marvellous graphics and setting, but slow both in terms of the rendering and the game
play; yet I wonder why this game got so bad reviews; because the rats carry money and are
large as cows? naah! |
| Unreal |
3D action |
borrow |
several times |
* |
marvellous game; at the beginning it's a bit boring, but later both sceneries and
situations make up for that big time; at places it's very hard; clever foe design and IQ |
| Unreal Tournament |
3D action |
budget |
yes |
|
good for multiplay; bad for singleplay (as it doesn't contain any such levels, yet you
can play against rather intelligent bots) |
| Unreal 2 - The Awakening |
3D action |
budget |
yes |
|
in my opinion better than most have said; beautiful graphics, but fairly short |
| Uru - Ages Beyond Myst |
3D puzzle |
budget |
yes |
|
beautiful graphics; they've really put a lot of effort into creating an ambience; the
game play is sometimes confusing due to the jumps between ages; On the same level of game
play as Riven yet a bit better; not as good as Myst and Myst Exile; the question is why
they didn't make the new Myst IV in 3D; it would have worked nicely |
| Uru - Path of the Shell |
3D puzzle |
budget |
yes |
|
very confusing and pointless; some have given this a high rating, but it's certainly
not worth it; graphics are still beautiful, but I'm wondering if it's at all possible to
solve without a walkthrough or extreme patience |
| Wheel of Time |
3D action/role/adventure |
full |
twice |
|
excellent graphics, but needs a powerful PC; considering it's based on the Unreal
engine this is a bit strange |
| Zork Grand Inquisitor |
panorama adventure |
full |
several times |
|
intended to be funny but fails at that; can't compare with Zork Nemesis; there are
some clever puzzles though but too few and too messed up environment; the style is
"text adventure turned graphic" |
| Zork Nemesis |
panorama adventure |
full |
several times |
* |
very immersive with beautiful scenery and decently complex puzzles; gains even more
points through very varied "levels" that you can play in any order |