Opinionated comments on mobile phone industry news

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Sunday, September 25, 2005

 
Free VoIP enhances gaming
Recent multiplayer games already support in-game VoIP for communicating between gaming peers. This article talks about VoIP in gaming in a wider scope, yet seems to not be aware that this is already a fact.

This estimate is also a bit odd: IDC said it expects the VOIP market to explode to more than 27 million U.S. users by 2009. Others see the worldwide market ballooning to more than 100 million users by the end of the decade.
Consider that Skype alone has had 172M downloads of its client. Even though this is not equal to the amount of active users, this clearly indicates all services in total (Vonage, Net2Phone, Skype etc) are already well beyond 100M users.

VoIP is nothing peculiar, and has existed for over 10 years. Yet, not until now has Internet and broadband performance been so high and reliable that you can effectively use it. Not that VoIP takes much bandwidth, but it needs enough headroom to safely go through. If you have a flatrate broadband connection, peer-to-peer telephony is already free. This is not the case for VoIP over mobile networks, as the air-time cost is still prohibitive, but I'm sure that will change. I'd like to see a Java/MIDP-based Skype client for phones.

Playing Games with VOIP - Yahoo! News

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