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Thursday, April 20, 2006
Mobile Distillery lends a helping hand to Java developers
Mobile Distillery promises to simplify the effort of adapting Java applications to multiple phones with its Celsius product, in effect cutting time-to-market.
It sounds a bit similar to J2ME Polish (that is free).
According to information on the site Celsius is optimised for games, and it's focused on UI aspects of Java applications rather than communication.
MOBILE DISTILLERY
It sounds a bit similar to J2ME Polish (that is free).
According to information on the site Celsius is optimised for games, and it's focused on UI aspects of Java applications rather than communication.
MOBILE DISTILLERY
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Hi,
Just to clarify the situation, about J2ME polish and Mobile Distillery.
J2ME Polish:
It has the advantage to be a free tool. It is based on a openSource database and you depend on the pieces of informations available and provided. Then you have to code you entire application using directives to help you porting on different device. But you have to know all the bugs, all the specific of implementations, that is to say build in fact your own dynamic framework.
Mobile Distillery:
It is not free but has aggressive prices, and provides you a complete framework which allows you to code the core of your application (any kind of contents) and not the boring/painful parts. It merges the developement and porting part and you can focus on your app without, for instance, caring about Listeners, midlet and canvas management, frame regulation, number of classes, specific device implementations, MIDP1.0 or 2.0 and so on, which is done for you.
Mobile Distillery has reimplemented the basic functions, for instance PlaySound, DrawString, DrawSprite, Keybord, J2ME forms, and much more, which are in fact, dynamically coding for you the bugs fixes and specific API implementation, to make it works on any kind of handset.
It come also (between others) with Sprite optimizers, sound formats managers, Multi-lingual localisation manager and a convenient GUI (Client interface).
The tool provided uses a verifed database of nearly 450 phones, and all the newest phone are rapidly integrated and available for the users. There is also a dedicated support team and Mobile Center (PACA Mobile Center) to help you in your developments.
Everything depends on your needs, your budget and the team you have. A porting solution like Mobile Distillery should helps you to reduce the development and mainly porting costs.
Hope this helps.
Just to clarify the situation, about J2ME polish and Mobile Distillery.
J2ME Polish:
It has the advantage to be a free tool. It is based on a openSource database and you depend on the pieces of informations available and provided. Then you have to code you entire application using directives to help you porting on different device. But you have to know all the bugs, all the specific of implementations, that is to say build in fact your own dynamic framework.
Mobile Distillery:
It is not free but has aggressive prices, and provides you a complete framework which allows you to code the core of your application (any kind of contents) and not the boring/painful parts. It merges the developement and porting part and you can focus on your app without, for instance, caring about Listeners, midlet and canvas management, frame regulation, number of classes, specific device implementations, MIDP1.0 or 2.0 and so on, which is done for you.
Mobile Distillery has reimplemented the basic functions, for instance PlaySound, DrawString, DrawSprite, Keybord, J2ME forms, and much more, which are in fact, dynamically coding for you the bugs fixes and specific API implementation, to make it works on any kind of handset.
It come also (between others) with Sprite optimizers, sound formats managers, Multi-lingual localisation manager and a convenient GUI (Client interface).
The tool provided uses a verifed database of nearly 450 phones, and all the newest phone are rapidly integrated and available for the users. There is also a dedicated support team and Mobile Center (PACA Mobile Center) to help you in your developments.
Everything depends on your needs, your budget and the team you have. A porting solution like Mobile Distillery should helps you to reduce the development and mainly porting costs.
Hope this helps.
Interesting stuff.
What about added code size due to the dynamic behavior?
What if an M.D. based application is installed on a phone that's new and hence there's no info about that phone?
Actually I was wrong about J2ME Polish being free. See here for licensing fees:
http://j2mepolish.org/licenses.html
What about added code size due to the dynamic behavior?
What if an M.D. based application is installed on a phone that's new and hence there's no info about that phone?
Actually I was wrong about J2ME Polish being free. See here for licensing fees:
http://j2mepolish.org/licenses.html
An other company exists and provides a very userfriendly framework.
Neomades is a software publisher for mobile phone applications developers, editors and distributors. We developed a technology (its name is NeoMAD) which guarantee to a Java applications developer, independence and portability of its application on all phones of the European and US market; we currently support about 600 telephones MIDP1, MIDP2 or Doja.
The NeoMAD Technology has been created in order to solve our own game developer’s needs (we are no more a studio now); this is a framework and a methodology created to address portability on mobile phones:
- to get “code uniqueness” and mobile phones portability on the whole of the market mobile phones maximizing the capacities of each one of them (MIDP1, MIDP2, DOJA currently – see joined supported phones list),
- to provide tools for development teams organization,
- to merge all simulation tools from target mobile platforms providers,
- to improve development productivity,
- to provide automatic production process tools for runtimes,
- to offer solutions for real tests on the mobiles for Europe and the US.
Our direct competitor for this activity is Tira Wireless but our approach is different: we are acting at the source code level where our competitor is acting at the byte code level. This difference has 2 major impacts for projects:
- the development guidelines and constraints are easier to reach,
- the development/production/maintenance cycle is speeded up and easier to control as “end of projects” bugs fixes or modifications are possible to introduce very late in the process.
Our offer is available in a very flexible way either on a licence mode or on a service mode (modification, porting, generation, tests) or any mix of these solutions.
Our solution and services have been chosen by companies like InFusio, Lagardere, ATARI, Vivendi, MIG… to address games portability and the tests needs for several titles (Asterix, Age Of Empires, Arthur & Minimoys, Midtown Madness, StarAc, It' S Mister Pants, Tour of France…).
More information on www.neomades.com
Neomades is a software publisher for mobile phone applications developers, editors and distributors. We developed a technology (its name is NeoMAD) which guarantee to a Java applications developer, independence and portability of its application on all phones of the European and US market; we currently support about 600 telephones MIDP1, MIDP2 or Doja.
The NeoMAD Technology has been created in order to solve our own game developer’s needs (we are no more a studio now); this is a framework and a methodology created to address portability on mobile phones:
- to get “code uniqueness” and mobile phones portability on the whole of the market mobile phones maximizing the capacities of each one of them (MIDP1, MIDP2, DOJA currently – see joined supported phones list),
- to provide tools for development teams organization,
- to merge all simulation tools from target mobile platforms providers,
- to improve development productivity,
- to provide automatic production process tools for runtimes,
- to offer solutions for real tests on the mobiles for Europe and the US.
Our direct competitor for this activity is Tira Wireless but our approach is different: we are acting at the source code level where our competitor is acting at the byte code level. This difference has 2 major impacts for projects:
- the development guidelines and constraints are easier to reach,
- the development/production/maintenance cycle is speeded up and easier to control as “end of projects” bugs fixes or modifications are possible to introduce very late in the process.
Our offer is available in a very flexible way either on a licence mode or on a service mode (modification, porting, generation, tests) or any mix of these solutions.
Our solution and services have been chosen by companies like InFusio, Lagardere, ATARI, Vivendi, MIG… to address games portability and the tests needs for several titles (Asterix, Age Of Empires, Arthur & Minimoys, Midtown Madness, StarAc, It' S Mister Pants, Tour of France…).
More information on www.neomades.com
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