Opinionated comments on mobile phone industry news
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All entries are written by Anders Borg, CEO and Consultant of Abiro, that has a long experience in strategic planning, developing embedded and Java software, usability aspects, and the mobile phone industry in general. You can also read the latest Mobile News entries on your phone via wap.abiro.com, and we provide many News Feeds from popular news services. For advertising and contribution queries, please use the feedback form. News feed (local) |
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Wednesday, June 07, 2006
How to make a mobile game popular at GetJar
Giving the game away for free is one good method, but as users treat such games as test-and-dump, that's a shortsighted solution. Another is to provide an online high score, which in this case has made this game become the most downloaded application/game all categories at GetJar as of today. It will not last long, but it's still an impressive feat.
People seem to crave for fame, which a high score list is all about, even when it doesn't involve any cash money prizes.
There's no direct revenue from the game, but the author provides a donation link. Considering the amount of users, this might still provide a sizeable revenue. At least enough to motivate further game development.
A parable to this is a WAP-based game that was introduced in Finland in the days when WAP was a new phenomenon, that was about catching the largest fish. The weight of the fish was selected totally by random and was then listed on an online high score list, of course together with your name/alias. This extremely simple service (that was free) became the specific operator's most successful service in terms of data airtime revenue.
GetJar - Mobile Fighter
People seem to crave for fame, which a high score list is all about, even when it doesn't involve any cash money prizes.
There's no direct revenue from the game, but the author provides a donation link. Considering the amount of users, this might still provide a sizeable revenue. At least enough to motivate further game development.
A parable to this is a WAP-based game that was introduced in Finland in the days when WAP was a new phenomenon, that was about catching the largest fish. The weight of the fish was selected totally by random and was then listed on an online high score list, of course together with your name/alias. This extremely simple service (that was free) became the specific operator's most successful service in terms of data airtime revenue.
GetJar - Mobile Fighter

