Rants And Ramblings About Mobile Technology

Anders Borg writing about the fun and crazy world of mobile and Internet service technologies.
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Friday, November 10, 2006
Flash Lite for mobile games
Here's a good piece on Flash Lite for mobile games, where Dave Williams at Atom Entertainment is interviewed by Gamasutra.
Compared to Java ME, Flash Lite has only one provider, hence it's less of a hazzle to move games between phones. Yet, as pointed out here, Flash Lite is much less deployed than Java ME, but it definitely shows promise for increased phone independence, hence cutting development and testing costs and time.
It probably also makes it easier to work with animated 2D graphics, even for non-programmers. Java ME with SVG might come close feature- and quality-wise, and might even be quicker deployed in phones than Flash Lite. I doubt though that Java ME / SVG will be nearly as much hyped as Flash Lite.
Gamasutra - Mobile Q&A: Atom Entertainment SVP on Shockwave Minis
Compared to Java ME, Flash Lite has only one provider, hence it's less of a hazzle to move games between phones. Yet, as pointed out here, Flash Lite is much less deployed than Java ME, but it definitely shows promise for increased phone independence, hence cutting development and testing costs and time.
It probably also makes it easier to work with animated 2D graphics, even for non-programmers. Java ME with SVG might come close feature- and quality-wise, and might even be quicker deployed in phones than Flash Lite. I doubt though that Java ME / SVG will be nearly as much hyped as Flash Lite.
Gamasutra - Mobile Q&A: Atom Entertainment SVP on Shockwave Minis
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On the desktop it's a bit different still, but on mobiles SVG is way ahead of Flash. Just take a look at the mobile category on http://svg.startpagina.nl
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