Rants And Ramblings About Mobile Technology

Anders Borg writing about the fun and crazy world of mobile and Internet service technologies.
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Thursday, November 16, 2006
Massively Mobile about mobile game design
They boil down to this simple but hard to follow rule (unless you are very conscious about it, and experienced): Develop the games based on the feature and capability scope of mobile phones. Don't try to crow-bar in games based on a pre-conception that mobile phones are like game consoles and PCs.
As I've mentioned elsewhere, mobile phones are often thought of as limited or constrained devices (at least compared to PCs), but to speak fairly they are in a different but overlapping bracket with both limitations and enhancements compared to game consoles and PCs. E.g. how many game consoles have integrated cameras, positioning, wireless connectivity, high level of portability etc? Games should be designed to make use of those features, provided it makes sense.
Gamasutra - Mobile Editorial: The Mobile Developer’s Manifesto
As I've mentioned elsewhere, mobile phones are often thought of as limited or constrained devices (at least compared to PCs), but to speak fairly they are in a different but overlapping bracket with both limitations and enhancements compared to game consoles and PCs. E.g. how many game consoles have integrated cameras, positioning, wireless connectivity, high level of portability etc? Games should be designed to make use of those features, provided it makes sense.
Gamasutra - Mobile Editorial: The Mobile Developer’s Manifesto

