Rants And Ramblings About Mobile Technology

Anders Borg writing about the fun and crazy world of mobile and Internet service technologies.
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Wednesday, April 25, 2007
Java ME developer going Flash Lite
In 'Mobile Development with Flash Lite' Fejes Balazs goes through what it's like to start developing mobile applications in Flash Lite if you already know MIDlet development. He makes a comparison of sorts:
'What I did found interesting is how the IDE and the philosophy behind it made me develop something that’s more visual and dynamic than what I implemented on the J2ME platform. Because animation comes free with the platform, it’s trivial to use it, and the form designer is all about graphical components, I believe the application I developed became more enjoyable and visually more appealing.'
The article is also a step-by-step description for how to get started with a smaller project.
I also noted the following, that at least applies to Flash Lite 1.1. 2.0 is supposedly object oriented.
'What I did found interesting is how the IDE and the philosophy behind it made me develop something that’s more visual and dynamic than what I implemented on the J2ME platform. Because animation comes free with the platform, it’s trivial to use it, and the form designer is all about graphical components, I believe the application I developed became more enjoyable and visually more appealing.'
The article is also a step-by-step description for how to get started with a smaller project.
I also noted the following, that at least applies to Flash Lite 1.1. 2.0 is supposedly object oriented.
- The base development tool is commercial (not an issue for companies, but definitely for hobbyists)
- Flash Lite is not object oriented (harder to re-use modules etc)
- Flash Lite is UI/multimedia-centric (which in some cases can be very good, like in games)
- Flash Lite is way less functional when it comes to Internet and local device communication
- It's less available in phones, but still a good number (supposedly 200 M)

