Opinionated comments on mobile phone industry news

All entries are written by Anders Borg, CEO and Consultant of Abiro, that has a long experience in strategic planning, developing embedded and Java software, usability aspects, and the mobile phone industry in general.

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Sunday, April 08, 2007

 
WAP games, the future of mobile gaming?
I almost choked when I started reading this note, until I realized 'WAP – The Underestimated Mobile Gaming Platform of the Future' is a badly disguised advertisement for HandyGames, and now I also realize I help them further. Oh heck...

It has a few sensible things to say though:
  • not many WAP game providers exist (but maybe for a reason; see below)
  • high level of cross-device compatibility (read: the same game works on most phones, as there's simply nothing running on the phone; the browser takes care of the interaction)
  • HandyGames has an infrastructure for speeding up WAP game development
The note doesn't mention though that interaction in a browser-based game is way worse then in e.g. a Java or Flash Lite game, and action games simply can't be done in WAP (feel free to prove me wrong). When I come to think of it, there are not that many games that fit for pure browser access.

It should be noted that Java and Flash Lite games can communicate effectively with a server, so if you want centralized high score lists etc, that can be easily done. What remains are issues with cross-device compatibility (Java) and availability (Flash Lite).

Comments:
Dear Anders,

Indeed you are right, action games are not a real fit for wap gaming, nor are racing games. Quiz games, or other data heavy games that would benefit from frequent updates would benefit from the WAP platform for sure though. Every platform has advantages and disadvantages. We asked HandyGames to tell about WAP gaming and so don't see it as an advertisement, but as a valuable editorial for the industry. We will soon also launch another story about another type of gaming which is even in it's pioneering stage. There is more then J2me, Flash Lite or even platforms like Symbian.
 

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